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Scav - UE5

This is my final project from J Hill’s character creation class. I wanted to push myself to create a stylized, post-apocalyptic scavenger. It was based in Jin Seung's artwork (https://www.artstation.com/hyoseung)

The character was modeled in Maya and ZBrush, with textures created in Substance Painter. Final presentation was done in Unreal Engine 5, fully rendered in real-time.

This project helped me focus on storytelling through costume design, details and overall silhouette. Special thanks to J Hill for the awesome guidance throughout the course!